Factions: Order

Order is all about defense, unity and cooperation.

Order starts (at the very first EPOCH) in a random location by founding a stronghold (gradually becomes a city). Upon conclusion of the epoch, it will be forced to move this stronghold to the most powerful still active OUTPOST. Outposts can be built by players and/or guilds.

Order derives their power from territory control (maybe faith-based, maybe deities will gain power from the followers), can have multiple outposts/settlements, can (must) construct anywhere, connect the outposts by logistics chains (npc/player driven - trade). The larger territory control the more power but the more prone to corruption by chaos.

Keywords - economy, conquest, faith