Legend: c/b - chaos tech gained from balance, b/o balance tech gained from order etc
CPR - chaos power rank (ELO)
chaos | c/b | b/c | balance | b/o | o/b | order | o/c | c/o |
tier 1 | ||||||||
chaos imbue (items) | wield balance gear | harvest tech from gear | wheeled mobility (ouposts, base) | harvest tech from gear | wield balance gear | gear familiarity | ||
chaos mutations (CPR stats) | wield chaos gear | stationary stim stations in outposts | wield order gear | centralized distribution | ||||
claws and talons (unarmed) | power from fuel sources t1 | loyalty points | ||||||
tranform enemy armor (+GFX) | steam ranged weapons | base rift repulsion | ||||||
volcanic eruptions grade 1 | ||||||||
tier 2 | ||||||||
leech life | blight spawners only constructible in blight | weaker leech | hover mobility (outposts, base) | field commander | vote to promote to officers | leech banner aura | field commander | |
branding with marks | body modifications | vacuum tubes transport | blight resistance | tasks and rewards | ||||
CPR based officers | mobile stim stations (guild based) | outpost blight resistance | banners (customizable aoe aura) | |||||
mutate limb (officer power - aoe aura) | power from fuel t2 | structure cleansing | field commander | |||||
tech imprintable to maelstrom | outpost automated turrets | base blight repulsion | ||||||
medium CPR gain berserking | gunpowder ranged weapons | stronger base rift repulsion | ||||||
rifts grade 2 | blight resistance | |||||||
field commander automatic from CPR unless challenged for it | order structure cleansing (negates chaos debuff on repair speed) | |||||||
volcanic eruptions grade 2 | ||||||||
tier 3 | ||||||||
high CPR officers blight aura | procs (random effects) | fly mobility (outposts, base) | blight imunity | balance bolsters | outpost blight repulsion | chaos bolsters | ||
high officer ability to open short duration one way rift back to maelstrom | outpost teleports | outpost blight immunity | outpost weak rift repulsion | |||||
HO able to aoe drain life form marked chaos players | power from fuel t3 | blight immunity | ||||||
mobile turrets (high officers, temporary) | officers can vote in a leader | |||||||
rift grade 3 | high officers can build mobile limited teleport | leader can bolster outposts with divine currency | ||||||
body augments (implants), overloading | leader can issue orders to officers and reward them with loyalty | |||||||
energy ranged weapons | ||||||||
volcanic eruptions grade 3 |